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Using loot with mod organizer 2
Using loot with mod organizer 2















Still haven't answered that one post, been a couple of days or so now, Yeah I know, my game is bliss, yeah that picture tells quite wonders, you know, if I showed my game in video, it would change the game itself. LMAO, What an outright joke you are in addition to that ♥♥♥♥♥♥♥♥-grade statement, the fact that you just said "So it sounds like MO2 works." defines how much you have no right to question anyone on anything Skyrim modding related, you're all talk really, and that's just reality itself. Especially if you're new or just can't be arsed to deal with MO2 being a finnicky bastard. but NMM is probably still the better bet. Originally posted by Zsrai:So it sounds like MO2 works.

#USING LOOT WITH MOD ORGANIZER 2 UPDATE#

LePresedente, who took over seems not to be doing a lot on it either, last update was hmm, jan/feb this year i think, though the last time I really looked he was having major hardware problems, and having problems with rl as well from what I remember. Wrye bash has a tendancy to deactive esp/esm after it has run and done it stuff, so you need to use a save esp list, which is annoying but no big deal. The most annoying one I know of is if you edit anything in ck/xedit you need to exit mo2 and restart it, if you do not then mo2 will crash anyway. I use it and it does work but it has quirks, oh hell does it have quirks. Tannin started mo2, or at least I think he did, as all the original posts about it that I saw came from him, well the development side of it anyway, though of course when he went on to the nmm developemnt he stopped working on it. Apparently it works but I'm not sure how well. which is another reason I haven't even bothered with it yet. Some community members picked up MO and made MO2, but it's still in beta.















Using loot with mod organizer 2